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Wreck Haunt
Created by: Esoteric
Whether the damned soul of the ship's Captain, or a wandering spirit of ill intent, a wreck haunt is a wispish being that has laid claim to a sunken wreck, all its treasures, and the bodies of those foolish or unlucky enough to go down with the ship.
Call-ons: undead, traps and ambushes, the secret of sunken treasure, bits of rusted metal and bone
- +2Cunning
- +2Awareness
Armor Class: 14
Hit Points: 5
Weapon Type: Reach
Powers:
Add this many Awesome Points to the Bowl
Using this power requires the creature to Focus
Ship of Lies
By making a Cunning check (with a +2) instead of the usual Brawn check to Throw an opponent, a wreck haunt can force an opponent to move to an adjacent arena in the haunt's territory.
The Dead Sailor's Jig
The wreck haunt is likely to start combat with a crew of minion and guard level undead, and will probably call forth more by spending AP. The haunt, a not completely incorporeal being, can be damaged in combat with normal weapons and attacks. To prevent great damage, the haunt can jump inside undead minions, using them as a shield from attack. Minions count as a light shield, guards as a heavy shield