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Wreck Haunt

Created by: Esoteric

Whether the damned soul of the ship's Captain, or a wandering spirit of ill intent, a wreck haunt is a wispish being that has laid claim to a sunken wreck, all its treasures, and the bodies of those foolish or unlucky enough to go down with the ship.

Call-ons: undead, traps and ambushes, the secret of sunken treasure, bits of rusted metal and bone

Armor Class: 14

Hit Points: 5

Weapon Type: Reach

Powers:

Add this many Awesome Points to the Bowl

Using this power requires the creature to Focus

Ship of Lies

By making a Cunning check (with a +2) instead of the usual Brawn check to Throw an opponent, a wreck haunt can force an opponent to move to an adjacent arena in the haunt's territory.

The Dead Sailor's Jig

The wreck haunt is likely to start combat with a crew of minion and guard level undead, and will probably call forth more by spending AP. The haunt, a not completely incorporeal being, can be damaged in combat with normal weapons and attacks. To prevent great damage, the haunt can jump inside undead minions, using them as a shield from attack. Minions count as a light shield, guards as a heavy shield

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