Yirin
Updated: April 13, 10:12 p.m.
This island is a canonical part of the DINO-PIRATES OF NINJA ISLAND setting. You can still edit it, but aware that the admins may revert your changes if they don't align with the overall vision of the setting.
Summary
An ancient power now reduced to performing meaningless rituals in the hopes of restoring their civilization.
Components in this Island
Item
Many centuries ago, the Yirin civilization rose as a great power among the islands. These people were among those who learned the secrets of creating automatons, and deep within their foundries they manufactured powerful robot warriors (ROBOT WARRIORS) with which they conquered their neighbors and ruled over great portions of the islands.
Their power brought them to the attention of the Empire, which sent its most powerful sorcerers and ninja assassins against this upstart nation.
Soon the Yirish people were reeling from defeat after defeat, and in their desperation two factions attempted to seize control. The first group believed any sacrifice was worth avoiding defeat at the hands of Imperial agents, and worked to increase the power of their eldritch foundries, no matter how dangerous these modifications might be. The second group wanted to appease the Empire and set about building structures to enable Imperial agents to come directly to Yirin, promised as they were that once the Empire had quelled the rebellious elements, they’d be rewarded.
Quelling the rebellious elements took a great toll on everyone involved, and destroyed the foundries themselves in a tremendous disaster that twisted many of the island’s inhabitants into grotesque ape-creatures. Only one component remained, and it had been so tainted with sorcerous energy that it only functioned necromantically — it could animate once-living corpses, but could not work with anything that had not once been living (and that recently).
The destruction across Yirin was nearly entire, and their civilization collapsed. Only at the core of the island, high in a lonely valley, could life carry on more or less how it had, but now utterly dependent on the passage of goods through the portal they’d constructed at such a cost. There was no agriculture, no trade — their survival depended on the arrival of necessities through the portal. The misshappen remnants of their kingdom lurked beyond the valley, making travel impossible.
This state persisted for decades. The Imperial bureaucracy had mandated a continuous supply of food and suchlike through the portal, and as things fell apart in the Empire, the office in charge of sending the supplies just kept doing as they’d been told.
Until the Bureaucrat’s Rebellion, when everything fell apart. The portal was destroyed in a desperate attempt to keep the eunuchs from controlling it, and suddenly, the food supply disappeared.
And an entire civilization that had existed for generations on the handouts from strange beings who would suddenly appear out of nowhere collapsed. The valley erupted in strife and desperation and in the end only a handful were left, and nobody who remembered what had actually happened. Now they still try to recall the past glories, believing that if they get the ritual right, or build the sorts of structures that the Blessed Ones find familiar, the flow of cargo will continue.
Now Queen Yiddarka leads her people in a quest to rebuild the portal, in the faith that this will once again allow the cargo to flow. She believes she is descended from the Blessed Ones (as indeed she is — the Imperial agents often took advantage of the Yirish’s awe to have a little fun with the local girls. Such unions created offspring that did not resemble the dark-skinned Yirish and these people are regarded with veneration by the rest), and that it is therefore her duty to restore her people to their rightful possession of cargo.
The Foundry
Owner: barsoomcore
An ancient device once used to create artificial creatures of unknown power and purpose, the Foundry has suffered much over the years. Theory suggests it once could be manipulated to produce such creatures from inert raw material, but in its decayed state it requires a bit more of a headstart — it must be fed corpses, which it threads with cables and engines to produce bizarre, terrifying undead monstrosities.
The machine itself is a vast cauldron-like apparatus with tubes and pumps and shooting flames all around, and a single enormous pipe leading out from the bottom and along the ground. This two-story-tall cylinder of hammered bronze is buttressed by equally immense protrusions and shuddering mechanisms, all of which pound away whenever a corpse comes through, attaching and hammering and sawing with terrible frenetic energy.
The new mechanical undead creature emerges from the far end of the pipe, nearly a hundred feet from the cauldron, ready for its orders. Such a creature is a Necrotech Construct and is definitely not to be trifled with.
There are ways of attuning the Foundry so that the constructs produced will obey simple commands, but the device is unstable and such things are likely to fail — perhaps with a likelihood of 5% per day. So each day roll a d20 and on a 1, all the constructs so far produced go rogue and start doing what comes naturally — killing every living thing they come across.


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