SKILLS

Intimidate

(Cha; Interaction)

You know how to use threats (real or implied) to get others to cooperate with you.

Check: You can convince people to do what you want them to do with a successful Intimidate check. The base difficulty for an Intimidate check is 10 plus the target's level, plus their Wisdom.

Base Difficulty = 10 + level + Wisdom

This difficulty is modified by the risk entailed on the part of the target doing what you are asking them to do.

ModifierRiskDescription
-10NoneNo risk, no chance that the target will be punished or suffer because of the desired action.
-5MinorSlight risk of being discovered doing something not very serious.
+0ModerateEither slight risk of being discovered doing something moderately serious, or moderate risk of being discovered doing something not very serious.
+5SignificantReal risk of moderate punishment or suffering.
+10MajorObvious and unavoidable risk of moderate punishment or suffering, or moderate risk of serious trouble.
+15High-RiskObvious and unaviodable risk of serious punishment or suffering.

The difficulty is further modified by the current degree of comfort or security the target feels.

ModifierDescription
-5Target is alone, or surrounded by enemies.
+5Target is surrounded by allies.
-5Target is in unfamiliar surroundings
+5Target is in comfortable or supportive surroundings

If your Intimidate check fails by 5 or more, the target may actually do the opposite of what you wanted.

Feint: You can make an Intimidate check to feint in combat.

Provoke: You can use the Intimidate skill to provoke an opponent to attack you. Make an Intimidate check as a full-round action. If successful, the opponent moves toward, charges or attacks you for a number of rounds equal to your ranks in Intimidate, as long as he is not attacked by someone else. You must make a new check each time your opponent is attacked by someone else.

Challenges: You can take the following challenges with Intimidate:

Mass Intimidate: You can attempt to intimidate more than one subject at a time. You suffer a -2 penalty to your check per opponent beyond the first. When calculating the Difficulty of the Intimidate check, use the highest level of the characters in the group, and the highest Wisdom (even if they are not the same characters).

Power Intimidate: In return for a -5 penalty to your Intimidate check, you can increase the penalty you inflict for rendering a foe shaken with the feint action by -1. You can take this challenge multiple times to increase the penalty.

Bark Commands: If your command can be expressed as brief instruction of only a couple of words, you can use the Fast Task challenge to reduce your Intimidate check to a free action, even though Intimidate is normally a full-round action. Such a challenge is equal to taking the Fast Task challenge three times, so the total penalty on your Intimidate check is -15.

Try Again: No. Even if the initial check succeeds, the other character can only be intimidated so much, and trying again doesn't help. If the initial check fails, the other character has become more firmly resolved to resist, and trying again is futile. You can make Intimidate checks to feint in combat until you fail, after which the target is no longer intimidated by you.

Action: An Intimidate check is a full-round action. Feinting in combat is a standard action.

Special: You add a +2 bonus to your Intimidate check for every size category you are larger than your target. Conversely, you take a -2 penalty to your check for every size category you are smaller than your target (see Size).