SKILLS

Handle Animal

(Cha)

You know how to handle, care for, and train various types of animals.

Check: The time required to get an effect and the Difficulty depend on what you are trying to do.

TaskTimeDifficulty
Handle an animalMove action10
"Push" an animalFull-round action25
Teach an animal a trick1 weekSee text
Train an animal for a purposeSee textSee text

Handle an Animal: This means to command an animal to perform a task or trick it knows. If the animal's condition is something other than normal (it's fatigued or injured, for example), the Difficulty increases by +5. If the check is successful, the animal performs the task or trick on its next action.

"Push" an Animal: Pushing an animal means getting it to perform a task or trick it doesn't know but is physically capable of doing. If the check is successful, the animal performs the task or trick on its next action.

Teach an Animal a Trick: You can teach an animal a specific trick, such as "attack" or "stay," with one week of work and a successful Handle Animal check (Difficulty 15 for simple tricks, 20 or more for complex tricks). An animal with an Intelligence of -5 can learn a maximum of three tricks, while an animal with an Intelligence of -4 can learn a maximum of six tricks.

Train an Animal: Rather than teaching an animal individual tricks, you can train an animal for a general purpose, like combat, guarding, riding, and so forth. This requires a Difficulty 20 skill check. Essentially, an animal's purpose represents a set of tricks fitting a common scheme. An animal can be trained for one purpose only.

Obey Master Only: You can teach an animal to obey only you. Teaching an animal to only obey you counts as a trick (in terms of how many tricks the animal can learn). It does not require a check; however, it increases the Difficulty of all tricks you teach the animal by +5. Any person other than you who attempts to make the animal perform a trick takes a -5 penalty on his Handle Animal check. If the animal already knows any tricks, you must retrain it (with the +5 Difficulty) in order to gain this benefit. If you increase the Difficulty of the tricks you teach animal by 10, you increase the penalty others take on their Handle Animal checks to -10.

Try Again: Yes.

Action: See above. Teaching and training an animal happens between scenes.

Special: An untrained character uses Charisma checks to handle and push animals, but can't teach or train animals.