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POWERS
Water Shaping
: Fatiguing :: Maintenance :
You can shape and direct the flow of water.
Splash: You can cause as much as 10 gallons of water per Water Shaping rank to leap in an arc up to 10 feet per power rank. Hitting a creature with this watery arc requires a ranged attack roll. The creature must make a Fortitude save or be dazed for one round (taking no actions but defending normally). The splash also douses flames with a damage bonus less than your Water Shaping rank.
Shape Flow: You can direct the flow of currents, increasing or decreasing the speed of water vessels by 20 percent for every 5 points your check exceeds Difficulty 10 (at Difficulty 35 you can stop water vessels entirely or double their speed).
Lower Water: Waters lower by as much as 1 foot for every point your Water Shaping check exceeds Difficulty 10. The water lowers within an area with a 10-foot radius per power rank. In extremely large and deep bodies of water, such as an ocean, this power creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and making them unable to leave by normal movement for the duration.
Raise Water: Waters rise by as much as 1 foot for every point your Water Shaping check exceeds Difficulty 10. The water rises within an area with a 10-foot radius per power rank. Boats raised in this way slide down the sides of the watery hump created. If the area includes riverbanks, a beach, or other nearby land, the water can spill over onto dry land, causing floods.
Action: Water Shaping is a standard action.

