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POWERS
Visions
You can get visions of the future, as if you were actually present at a particular future event. The visions you receive are by no means assured; the future can be changed by the actions of those in the present.
Spontaneous Visions: At the Narrator's discretion, you may receive a vision when you are in contact with a subject or when there is a momentous event approaching in the future. This vision can occur while you are awake, yet spontaneous visions often take the form of dreams. You know when a dream is actually a vision, although you may not necessarily know what the vision means.
Danger Sense: Whenever you would normally be surprised in combat, you can make a Visions check (Difficulty 15). If successful, you receive a split-second warning; you are not surprised and can take an action during the surprise round.
The Narrator should make Visions checks secretly so the player doesn't know if a particular vision is accurate or not. Consult the table for the results of a vision, based on the Visions check, or choose a suitable result, based on the hero's Visions rank and the requirements of the story.
| Difficulty | Result |
|---|---|
| 10 | A vague vision of the future that may be accurate. |
| 15 | An accurate glimpse of the future. |
| 20 | Awareness of how long before a event occurs. |
| 25 | Awareness of the people involved in a future event. |
| 30 | Awareness of the time, subjects, and location of a future event. |
| 35 | Near-complete knowledge of a future event and everything involving it. |
Things seen in visions count as slightly familiar in terms of familiarity, possibly more if the vision was long or extremely accurate (in the Narrator's opinion).
Action: Visions is a full-round action (at least).

