POWERS

Summon Spirit

: Fatiguing :: Concentration :

You can summon a spirit to engage in combat for you, to provide you with supernatural assistance, or simply to obey your commands. The spirit will remain with you for one round per power rank, until you stop maintaining the power, or until it is destroyed.

Combat: You may choose to summoun a spirit creature filled with rage and fury, that will attack whoever you indicate until the power finishes. This spirit may appear in any fashion you wish (although it may not replicate specific individuals), and enters into combat as a minion with a level equal to your power check minus 15. The minimum level of the summouned spirit is one. All rules associated with minions apply -- so your spirit will be destroyed if it ever fails a Toughness save. If your concentration fails, the spirit disappears.

Supernatural Assistance: You may choose to summoun a spirit creature that can exert some influence on the world through a supernatural power. Choose a power when you summoun the spirit and make a power check. Your spirit has a number of ranks equal to your power check minus ten. A spirit can indeed have negative ranks in a power, so there is no minimum. A spirit has no modifiers on its power check beyond the number of ranks. With an influence (Diplomacy or Intimidate) check (Difficulty equal to your Summoun Spirit check result) you can direct the spirit to use its power as you wish. Each time you wish the spirit to use its power (or if you wish the spirit to maintain a power for another round) you must make another influence check. The spirit's powers are cast by the spirit, not by you, so powers that affect the self (Enhance Ability, for example) affect the spirit, not you. The spirit's powers have a Save Difficulty of 9 plus half the spirit's ranks. If you cease concentrating, the spirit disappears.

Spirit Creature: If you wish, you may use this power to summoun a spirit creature of a more significant type. To summon such a spirit, make a power check with a Difficulty of 10 + the level of the spirit. The summoning lasts a full round, at the end of which the spirit appears. The spirit is not bound to obey you, so you must convince it to do your will using either Diplomacy or Intimidate. If you cannot convince the spirit to do your bidding, it may remain in the area it was summoned for one round per level, and it may do whatever it wishes (including attack you). You may dismiss the spirit at any time, although if it is unwilling to go, it gets a Will save. If you cease concentrating, the spirit can likewise remain in the area it was summouned for one round per level, again doing whatever it wishes. You cannot regain control of a spirit you have ceased concentrating on without using a power such as Dominate.

Usually the spirit summoned is not one of the described creatures of the spirit type, but a more generic creature of that type. Use the rules in the spirit type description to create your spirit.

Action: Summon Spirit is a full-round action.