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POWERS
Manipulate Object
: Fatiguing :: Maintenance :
You can manipulate objects at a distance as if with a pair of invisible, intangible hands. To make use of an object with this power, make a power check and compare to this table to see if you can lift it.
| Difficulty | Mass |
|---|---|
| 10 | 2 lb. |
| 15 | 5 lb. |
| 20 | 10 lb. |
You cannot use an object heavier than 10 pounds with Manipulate Object.
You can use your normal skills via Manipulate Object, but you are at a -4 penalty for having to operate remotely, and you can't perform tasks at all if you can't see your target, since your power has no sense of touch. You may reduce the penalty by 1 for every five points your Manipulate Object check exceeded 10.
Remotely Wielding Weapons: An adept can wield a weapon using Manipulate Object. Picking up the weapon is a move action. Attacking with it is a standard action. Concealment is determined by the attacker and defender's positions, not the weapon's, while cover is determined by the defender and weapon's positions. The attacker makes a normal attack roll, but with a -4 penalty for the difficulty in controlling the weapon from afar (modified by the power check as noted above), and adds his Intelligence score to the attack roll, rather than Dexterity. The weapon deals its normal damage with no modification for Strength (as if wielded by a Str 0 attacker).
A remotely wielded weapon can be struck normally by sunder attacks. Attempts to disarm the remote wielder by knocking the weapon out of his supernatural "grasp" are resolved against a Difficulty of the wielder's effective power bonus, if the wielder's Manipulate Object bonus is greater than his Maneuver Difficulty.
Action: Manipulate Object is a move action. The power use lasts for one round per power rank.

