Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and buccaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And we call it...
DINO-PIRATES OF NINJA ISLAND

Welcome to the online home of DINO-PIRATES OF NINJA ISLAND! This site provides everything you need to begin playing this swashbuckling game of pulp adventure. You can browse the complete rules, distributed under the Open Gaming License, and you can learn all about this fantastic setting, made available under a Creative Commons license so you can add to it yourself!

Running a Game?
If you're looking to run a game of DINO-PIRATES OF NINJA ISLAND, start by picking up the official introductory adventure, SLAVE QUEEN OF THE RUINED CITY, available for only $6.00! Then go over the Basics on this site and make sure you understand the rules.

Playing a DPoNI Character?
If you've been invited to play a game of DINO-PIRATES OF NINJA ISLAND, you'll want to review our Character Creation Rules so you can start adventuring in this fantastic world!
Latest News:
The latest update from Scratch Factory's secret labs:
So Many Games
September 5, 2011
GenCon 2011 really showed for me what different games can do.A variety of game systems produced amazingly fun stories in the world of DINO-PIRATES OF NINJA ISLAND, as I and three of my favourite DMs in the world ran our ambitious little "con-paign" THE JADE THRONE.
Four days, seven games, across four different game systems. How'd it go? Fantastic, which surprised me. I honestly didn't think it was going to work out, which is one of the reasons I most wanted to try it. For me, GenCon is a chance to push RPGs to the limit. You're surrounded by thirty thousand of the most enthusiastic gamers in the world, imaginative people who have come to Indianapolis looking for chances to do what they can't do with their home games. The perfect place for DMs to try out things that demand a lot of their players.
Or their settings. I wasn't at all sure that the proposed games of our mini-event were going to work well in this setting, but they did.
Feng Shui and Mutants & Masterminds, perhaps not so surprising. Old School Hack has turned out to be a reliable generator of hilarious awesomeness. But Leverage? A game designed to very faithfully reproduce the idiosyncratic story-telling style of a TV show about con men and thieves?
Yup, it worked just great. The REFORM SCHOOL NINJA GIRLS set out to confront Jihanna the Demon, infamous pirate queen, and as you might guess, wrapped things up with explosions, screaming bad guys and catapult-launched hang gliders.
DINO-PIRATES is a broad, pulpy setting, in the full sense of "pulp" as a "shapeless mass". It's about adventure, thrills, and delight, but the stories that take place there can come in all sorts of flavours. Different game systems produce different kinds of stories. Some, like Feng Shui and Leverage, are meant to emulate specific story-telling modes. Others, like Old School Hack, encourage certain kinds of events or situations. All of which mesh perfectly with DINO-PIRATES OF NINJA ISLAND, which was designed from the start to support all kinds of stories and story-telling.
I've taken to running some DPoNI games using what I now think of as the "classic" rules; the ones based on Green Ronin's True20 game, and some with Kirin's fabulous Old School Hack system. I loved how the Leverage game went, and so I'm working on a Leverage hack for the NINJA GIRLS. DPoNI is never going to be a game the way Dragon Age is a game, or even Dungeons and Dragons -- it's too messy and unselective about what it includes. I think of that as a strength rather than a weakness.
We'll be posting the full story of THE JADE THRONE in the next few weeks (I hope), and we have even more ambitious plans for next year's GenCon conpaign. Zombies! Maybe. Or possibly lizardmen.
Contact
If you find any issues on this site that need fixing, just shoot me an email. Likewise if you have any questions about the rules or the setting.
