WEAPONS

Amongst the overgrown islands and treacherous waters lurk many fearsome foes. Prudent adventurers cover themselves in as much lethal hardware as they can possibly carry. Below are lists of Stuff Fer Killing.

There are four classes of weapons: simple, martial, ninja and exotic. Simple weapons can be used by anyone without training. Martial weapons require either the Martial Weapon Training or the Ninja Weapon Training feats. Characters without either of those feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons. Ninja weapons require the Ninja Weapon Training feat. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons. Each exotic weapon requires a separate Exotic Weapon Training feat. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

Melee Weapons

For them up-close and personal moments. Melee weapons with a listed Range Increment can be thrown.

Simple Weapons

These weapons can be used by anyone, whether or not they've had any training in the killin' arts.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Armoured Gloves+120/+3Bludgeoning-Small5
Club+220/+3Bludgeoning10 ft.Med4
Dino Hook+120/+3Piercing/Bludgeoning-Med5
Gaff/Hook+120/+3Piercing-Tiny2
Knife/Dagger+119-20/+3Piercing10 ft.Tiny7
Longspear+319-20/+4Piercing-Large6
Mace, heavy+320/+3Bludgeoning-Med7
Mace, light+220/+3Bludgeoning-Small6
Morningstar+320/+3Bludgeoning and Piercing-Med7
Pitchfork+220/+4Piercing-Large4
Punching Dagger+120/+4Piercing-Tiny8
Sap+220/+3Bludgeoning-Small2
Spear+319-20/+4Piercing20 ft.Large6
Staff+220/+3Bludgeoning-Large4
Tonfa+120/+3Bludgeoning-Med6
Unarmed Attack+020/+3Bludgeoning---

Martial Weapons

Only characters with the Martial Weapon Training or Ninja Weapon Training feats can use these weapons without penalty. Characters without either of these feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Battleaxe+320/+4Slashing-Med9
Flail+320/+3Bludgeoning-Med8
Flail, heavy+420/+3Bludgeoning-Large11
Greataxe+520/+3Slashing-Large11
Greatsword+419-20/+3Slashing-Large11
Handaxe+120/+3Slashing10 ft.Small5
Kukri+118-20/+3Slashing-Small7
Machete+320/+3Slashing-Med8
Maul+420/+4Bludgeoning-Large10
Pick+220/+5Piercing-Med8
Polearm+320/+4Piercing or Slashing-Large8
Rapier+218-20/+3Piercing-Med12
Sword+319-20/+3Slashing-Med10
Warhammer+320/+4Bludgeoning-Med6

Ninja Weapons

Only characters with the Ninja Weapon Training feat can use these weapons without penalty. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Bagh Nakh+120/+3Piercing or Slashing-Tiny3
Chigikiri (flail)+220/+3Bludgeoning-Large7
Chigikiri (shortspear)+319-20/+4Piercing-Med7
Fan+220/+4Slashing-Small9
Kakute+020/+1Piercing-Tiny4
Kusari-gama+2/+120/+3Slashing or Bludgeoning-Large7
Manriki-gusari+220/+3Bludgeoning-Med7
Nekote+020/+1Slashing-Tiny4
Ninja-to+319-20/+3Slashing-Med11
Nunchaku+220/+3Bludgeoning-Small3
Palm Claws+120/+2Piercing-Tiny3
Sai+120/+2Bludgeoning10ftSmall4
Shikomi-zue (spear)+319-20/+4Piercing-Large10
Shikomi-zue (staff)+220/+3Bludgeoning-Med10

Exotic Weapons

Each of these weapons requires a different Exotic Weapon Training feat in order to use properly. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Bladed Scarf+219-20/+3Slashing-Large7
Chain Axe+420/+5Slashing-Large9
Meteor Hammer+220/+3Bludgeoning-Medium8
Raptor Claws+320/+3Slashing-Small12
Rope Dagger+120/+3Piercing-Small4
Star Knife+220/+4Piercing20ftSmall6
Urumi+319-20/+3Slashing-Medium7
Whip+020/+3Bludgeoning15 ft.Small4
Wrist Knife+120/+3Slashing-Tiny4

Ranged Weapons

Sometimes you just need a little distance.

Simple Weapons

These weapons can be used by anyone, whether or not they've had any training in the killin' arts.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Crossbow, heavy+320/+3Piercing120 ft.Med11
Crossbow, light+220/+3Piercing80 ft.Med10
Dart+120/+2Piercing20 ft.Tiny3
Javelin+220/+3Piercing30 ft.Med4
Sling+120/+3Bludgeoning50 ft.Small3

Martial Weapons

Only characters with the Martial Weapon Training or Ninja Weapon Training feats can use these weapons without penalty. Characters without either of these feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Bow, long+320/+4Piercing100 ft.Large10
Bow, short+220/+4Piercing60 ft.Med10
Flintlock Pistol+320/+4Ballistic20 ft.Small16
Flintlock Pistol, Double-barreled+320/+4Ballistic20 ft.Small20

Ninja Weapons

Only characters with the Ninja Weapon Training feat can use these weapons without penalty. Pesky ninjas. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Blowgun+020/+1Piercing20 ft.Med2
Kasayari+4-/--10 ft.Medium15
Metsubishi--/--10 ft.Small8
Mouth Darts+020/+1Piercing, Autofire10 ft.Tiny3
Shuriken+120/+3Piercing, Autofire10 ft.Tiny3

Exotic Weapons

Each of these weapons requires a different Exotic Weapon Training feat in order to use properly. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementSizeCost
Atlatl+219-20/+4Piercing40 ft.Med3
Blowgun+020/+1Piercing20 ft.Med2
Bolo--/--40 ft.Small3
Chakram+220/+4Slashing20 ft.Small6
Net--/--10 ft.Med12

Combining Improved Strike Weapons

Armoured gloves, bagh nakh, palm claws and wrist knives can all be worn in certain combinations. The only limitation is that bagh nakh and palm claws cannot be worn simultaneously. The damage bonus of these weapons stacks if the user has the Improved Strike feat; otherwise, the user must choose from one attack to the next which weapon he will use to inflict damage.

Note that without Ninja Weapon Training the user will have a -4 on their attack rolls with the bagh nakh or the palm claws, and without Exotic Weapon Training (wrist knife) the user will have a -4 on their attack rolls with the wrist knife. A user with Improved Strike but without the appropriate Weapon Training feat takes that -4 penalty on all attacks if they wish to stack the damage bonus of those weapons.

Raptor claws cannot be used in this fashion.